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Post by Richard Wilks on Aug 2, 2021 14:37:24 GMT
So much for the "codies is simcade" vs the "ultra realistic sim" crap...
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Post by Richard Coxon on May 31, 2022 21:01:26 GMT
I must say it is a bucket list race for me to do a 90's NASCAR race at some point online. I just love that era of NASCAR. I loved playing NR2003 but since i got multiple inputs for my setup (Steering wheel, Pedals and Shifter are all on a different USB) i haven't been able to race the game offline. If anyone has tips, please throw them this way.
But yeah, the dream is to do that 90's NASCAR race at somewhere like Martinsville or The Rock for example.
You all prob know GP Laps, a great historical creator.
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Post by Alberto Ibanez on May 31, 2022 21:20:43 GMT
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Post by Richard Wilks on Feb 26, 2023 22:37:05 GMT
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Post by Gabriel Sterr on Mar 1, 2023 11:56:38 GMT
Hard to admit, but Raycevick is right. Accepting that premise, the online community is what makes the sims complete games in the first place - thanks goes to all you admins making it possible on ISO!
P.S.: I tried NfS The Run on this channel's suggestion and it's a pretty awesome arcade racer. The campaign is very short, but in turn you do not run any meter of tarmac twice! If you google "nfs the run repack games" you will find links to versions that do not require the EA Games launcher cancer.
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Post by Richard Wilks on May 26, 2023 11:47:08 GMT
Yours truly talks many things physics with Billy Strange:
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Post by Alberto Ibanez on Jun 2, 2023 18:54:42 GMT
Yours truly talks many things physics with Billy Strange: It was great to hear all those things we have talked over and over at TS exposed to the public, good chat and very informative. I hope people understand now better why we stick with AMS, even if there are newer games around. From our conversations I think some things left mentioning would be: - You also usually lack good tracks to do the testing, which makes it even more complicated because you don't have a really good reference for laptimes and comparing properly with the real cars driving around. Oh, how many hours we have spent modifying this or that turn in our tracks, to get them to really be as they should! That got us started in the first place to also do tracks, so as to have even more control of our racing experience. - The elephant in the room: How the modding scene was basically shut down by former modders that became devs and implemented the "milk your customers" system of payware, locking the physics. People never realized how much of a golden era rFactor 1 opened with its clear modding platform perspective. They didn't, until it was all lost to the current "proffesional" payware mods that require licensing and shelling money out the greedy devs.
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