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Post by Alex Gromov on Dec 16, 2020 14:46:29 GMT
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Post by Michael Drechsler on Dec 16, 2020 16:30:19 GMT
According to the video in the last post, the Lotus had a five speed gearbox? 
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Post by Richard Wilks on Dec 16, 2020 16:36:43 GMT
Yes, Senna prefered the 5 speed version most of the time, Dumfries used 6 speed.
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Post by François Remmen on Dec 16, 2020 16:39:48 GMT
For which car the Benetton? It had a locked Quaife differential. both are locked aswel in race as in qualify trim
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Post by Richard Wilks on Dec 16, 2020 16:46:31 GMT
For which car the Benetton? It had a locked Quaife differential.
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Post by Jules Bouchard on Dec 16, 2020 16:46:55 GMT
The kerb flying issue is so unrealistic though. Yes, I am well aware cars take off on certain kerbs in real life, but in AMS it is so ridiculously unrealistic. I will have to disagree on the short gear ratios. One should not be getting to 5th at ~130 mph. Also, street circuits call for shorter gear ratios naturally. Then i guess you know better than team lotus, because thats the gear ratios they actually used, and i have the book and setup sheets to prove it. It's just my feedback/opinion, which is what this thread is for (i.e. critique, not accolades). I'm not saying you did a poor job, far from it. You guys need to chill
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Post by François Remmen on Dec 16, 2020 16:49:19 GMT
For which car the Benetton? It had a locked Quaife differential. yes sorry mate
the Benettons I'm speaking of
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Post by Richard Wilks on Dec 16, 2020 16:55:48 GMT
yes sorry mate
the Benettons I'm speaking of
The Benetton in real life had a non adjustable quaiffe differential. Hence why you can't adjust it in game.
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Post by Michael Drechsler on Dec 16, 2020 17:06:21 GMT
Yes, Senna prefered the 5 speed version most of the time, Dumfries used 6 speed. Ah, see, I just tested the Dumfries car, because I'm not worthy... 
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Post by David Jaques on Dec 16, 2020 17:15:01 GMT
"Also just to add, since AMS is designed around a 32bit game engine where as modern games are based on a 64bit engine (Like rF2 where we got the models from), with a full grid the game can throw out warning messages for some, for others their games may just crash, it all depends on your PC specs.
To test this, load a full grid offline (26 opponents, 2nd tick in opponents filter is Rio grid) and see what happens.
It may be the case where you have to run opponents on high settings (One below full) so your game doesn't crash.
PLEASE TRY THIS BEFORE THE RACE ON SUNDAY. We won't be doing endless restarts because people haven't tested it and then suddenly their game crashes. You have all being warned."
i consistently have ams crash on EXIT of the race session. on opponents full detail i got the memory warning you mentioned, after turning that down to high everything in race went smooth. made multiple attempts but always get a game crash when exiting the session.
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Post by Richard Coxon on Dec 16, 2020 17:21:27 GMT
What car are you in or is it all of them? Just Rio or any track? I've not experienced that, hence me asking more questions.
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Post by David Jaques on Dec 16, 2020 18:20:32 GMT
i was using arrows marc shurer rd 01-02. single race, skip time in practice, start race, leave track to monitor, click button to leave session and automobilista would stop running. did this 3 times in a row before posting.
saw your message and just went back in, tried another car and no issue. went back to marc shurer and no issue either. i'll let you know if it happens again, and if i can figure out a way to consistently repeat it.
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Post by François Remmen on Dec 16, 2020 21:37:45 GMT
GRAPHICSI post Juha some more detailes about graphical bugs on Arrows LR suspension and driveshaft
the rear wings ducts mirrors etc are clipping this is a LOD "problem" which can be fixed in the GEN but i don't bother you guys again with that, i wrote it all down in the dev section aswell the shaders. It'sanoying to me as a moddder knowing it can be fixed so use it or can it there still time!
PHYSICS
@ Richard Wilks the BMW engine is a good strong block, a concrete one lol It is not building up heat when idle, only under full revving no smoke or signs hitting 150 degree oil & water,
only tested the Benetton with Gabriele, and had simular "engine behavior" as the Arrows, same engine so might worth be look into the BMW's cars don't now about others but also good to check it out
Sound
external IDLE sound is weak and very soft
Impressionwhat can i say , mate you did outperform yourself , this mod is in my opinion your BEST work, great tires, and the Turbo immersion is incredible high, wonder how many years you spend into this , its a real bombshell! In 2021 the word T U R B O will erase the damn word covid
god bless you mate and all who made this
now get to work and fix it !  !
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Post by Richard Wilks on Dec 16, 2020 21:52:13 GMT
PHYSICS
@ Richard Wilks the BMW engine is a good strong block, a concrete one lol It is not building up heat when idle, only under full revving no smoke or signs hitting 150 degree oil & water,
only tested the Benetton with Gabriele, and had simular "engine behavior" as the Arrows, same engine so might worth be look into the BMW's cars don't now about others but also good to check it out
The engines won't blow immediately, and they won't show smoke either. They are made reliability wise with the full races in mind. If you hear them in the broadcasts, drivers were revving up and down the engines even during a pitstop, but they crawled very slowly to the grid.
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Post by Ruben Fernandez on Dec 17, 2020 10:13:34 GMT
What a realistic is this mod, the inmersion is total. I tested all the cars with default setup only changing to medium tires (Richard, as you said in other thread, the default setup is a Lotus real setup, and in the Lotus works perfectly  ). The only graphical problem I had was when I crashed (many times  ) the suspension wishbones disappeared, and the tire remained without any junction, for information only, or if you guys want to fix it. Amazing job
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Deleted Member
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Post by Deleted on Dec 17, 2020 10:47:42 GMT
Haas R12 Upgrades show way lower power then R11. Does this translate directly or just a showroom thing?
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Post by Alberto Ibanez on Dec 17, 2020 10:59:35 GMT
i was using arrows marc shurer rd 01-02. single race, skip time in practice, start race, leave track to monitor, click button to leave session and automobilista would stop running. did this 3 times in a row before posting. saw your message and just went back in, tried another car and no issue. went back to marc shurer and no issue either. i'll let you know if it happens again, and if i can figure out a way to consistently repeat it. Did you change tires in the garage in any instance? Sometimes if one animation is missing or broken in one tire (The sidewall letterings) you get exactly what you describe. EDIT: Also, the qualy tires are an upgrade and could crash as they have separate animations, while the race tires could be good. Test both pelase.
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Post by Richard Wilks on Dec 17, 2020 11:18:16 GMT
Haas R12 Upgrades show way lower power then R11. Does this translate directly or just a showroom thing? This must be just a mistake in the showroom, but i will check it, tks for reporting.
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Post by Sam Smith on Dec 17, 2020 12:28:12 GMT
On a very important note for all. Will the pacecar get engine sounds added?
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Post by Alberto Ibanez on Dec 17, 2020 12:41:46 GMT
Hummm it does have sounds, or should have them, maybe they were not included. It does have proper physics though, if you want to drive it.
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Post by Bruno Pagiola on Dec 17, 2020 14:36:22 GMT
And this car has a very exciting handling! It's so amazing run a qualy lap with turbo kick at the throttle.
But Yesterday I tried to simulate a full tank race and the engine shut-off without any sign (oil and water temps is OK, pressure in 0.2 bar and RPM in control). I believe that the differential isn't settable and it's fixes the coast in 0 (more tork when re-trottle and reducting speed).
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Post by Sam Smith on Dec 17, 2020 14:47:07 GMT
Hummm it does have sounds, or should have them, maybe they were not included. It does have proper physics though, if you want to drive it. I gave it a run because I remember in the opening reveal that you said the pacecar is completely drivable but I found on my install that everything is there in terms of sounds just not the engine noise. I'll double check in the morning if I did anything wrong.
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Post by Juha Bos on Dec 17, 2020 14:50:35 GMT
And this car has a very exciting handling! It's so amazing run a qualy lap with turbo kick at the throttle. But Yesterday I tried to simulate a full tank race and the engine shut-off without any sign (oil and water temps is OK, pressure in 0.2 bar and RPM in control). I believe that the differential isn't settable and it's fixes the coast in 0 (more tork when re-trottle and reducting speed). After how many laps (or how much time) did the engine stop working? Did you not hit the ignition button by any chance, if you have one mapped?
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Post by Grant Riddall on Dec 17, 2020 14:51:45 GMT
And this car has a very exciting handling! It's so amazing run a qualy lap with turbo kick at the throttle. But Yesterday I tried to simulate a full tank race and the engine shut-off without any sign (oil and water temps is OK, pressure in 0.2 bar and RPM in control). I believe that the differential isn't settable and it's fixes the coast in 0 (more tork when re-trottle and reducting speed). How do you mean shuts off? Was this a fair way into your race fuel run? Sounds silly but you sure you didn’t run out of fuel? more than any other mod I’d say we’ve run so far this requires fuel management more than any other. You really have to think about try to run the boost and where to not. Some cars even require lift and coast just to make it. It’s harder to save fuel in these cars than one might think so you blast it round on full boost for a few laps then good luck getting to the finish
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Post by Bruno Pagiola on Dec 17, 2020 14:53:32 GMT
And this car has a very exciting handling! It's so amazing run a qualy lap with turbo kick at the throttle. But Yesterday I tried to simulate a full tank race and the engine shut-off without any sign (oil and water temps is OK, pressure in 0.2 bar and RPM in control). I believe that the differential isn't settable and it's fixes the coast in 0 (more tork when re-trottle and reducting speed). After how many laps (or how much time) did the engine stop working? Did you not hit the ignition button by any chance, if you have one mapped? After 28 laps, when I re-trottle after the "Norte" corner take the opposit stretch. No, i'm sure (about the ignition), the engine light in the GID appers (when you broke or damage the engine).
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